What is the most difficult thing in developing an iOS app? By Laitkor Infosolutions iOS App development
- July 21, 2016
- Posted by: admin
- Category: iOS app, Mobile App Development
Difficulties in developing an iOS app
1. Most difficult situation would be adding patches to the written code for scope changes by your management. Sometimes code standard cannot be maintained because of scope changes and to meet the schedule.
2. Intermingling with SOAP API is a jiffpuzzling in iOS, in specific SOAP API that questions you to sign the message body with permits.
3. Drifting from one backend to other backend for an app in making has to be allocated with caution. Check numerous times with new backend afore you shift and hit production.
4. If you are not undertaking native iOS app development, may be using certain third party frame works like IONIC or Xamarin its most expected you have to delay for them to apprise their libraries if any update free by apple, furthermore like a great combatant on a crippled horse.
5. The snags would be surely different from developer to developer. Some of the major difficulties applying in iOS are:
• Writing unit testable code for iOS app development
• Efficient use of GCD or NSOperationQueue
• Subclass flowlayout in UICollectionView
• Precisely instrument beacon section observing/alternating
6. Autolayout appears to be one of the most complexions with iOS. The uncountable number of constrictions and dealings that one has to designate in the interface builder is as annoying as it is perplexing. Autolayout may be the most difficult to realize while developing on Xcode, but absolutely value it. The similar outline can be demarcated in numerous ways. It is quite active and delivering, and has taken over a lot of code.
7. Debugging issues with provisioning profiles, app signing and uploading to the App store. There are a couple QuickLook plugins* that can help a bit, but this area is still a big headache.
8. Monetizing your app is no less easy. A very small percentage of all app developers rake in most of the revenue, while some large number of great won’t get any attention, and therefore no sales due to the lack of exposure. Apple needs to:
• Increase the bar on app tender so that the app store isn’t jam-packed with everyone’s first venture into programming
• Remove apps on the apps store that are not vigorously being developed by the developer
• Create a more expressive discovery and hunt appliance. Probing for an app or a keyword, shouldn’t outcome in tens or hundreds of apps that are trailing trademarks or brands
• Work to readjust the end-users notions of ‘value’ and ‘worth’ so that the developers can price apps at more healthy and sustainable prices equivalent to a starbucks drink or the price of a movie ticket.
Numerous encounters would be down the road, it is all about getting used to them. There are by now many great apps there and individuals are familiarized to them. The next project you obviously take on more inspiring things, until you get more and more familiarity and information under your belt and you can yield whatever you can think of.
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